Ellaire

Raid instance difficulty level and scaling

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Raid instance difficulty and scaling

I think the concern is because we were slow to fix some balance problems in the past so players are concerned that if we don't fix the problem now that they will be dealing with it for many tiers to come. It is a totally valid response given our history, but we are making a big effort to make changes in a more timely manner.

BC launched with more raid content, but I think it's fair to say that it required a lot of polishing after we shipped. Balance was not great. We had to change some item stats. I think the SSC trash respawned in 45 minutes or something.

We designed the current content to be easy and I think we were pretty up front about that before ship. While we can all laugh about Karazhan being srs bzns now, at the time a lot of players wiped on the boney horses and never went back. That's a shame because it was a cool instance and a gateway to a lot of additional raid content. Some of the best moments in WoW occur in these raids. You see unique art (and hear unique music!), scripted events and some amazing lore moments. It makes me sad to think of players who will never even step foot in Naxx. But that doesn't mean all of our raid content needs to be at the introductory level. If you're looking for a challenge, I suspect you will find it in Ulduar.

We know some players can chew through content pretty quickly. It is one of the biggest challenges of MMO development to provide enough content. Players always want more. Always.

hm.. man hofft

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