micha

Endlich geklärt: LOOT Generierung

Recommended Posts

Loot generation clarified

Drysc clarifies how loot is determined. (src)

Loot is generated upon creation.

As soon as you step into an instance, or a mob is created in the world, the loot that's going to drop has already been determined.

What are the variables in the random generator's kernel, is it based on some attribute of the players in the raid, or the raid leader?

Heh no, I believe it uses a time stamp to seed the generator. So, there's nothing you can influence within the game that would alter or coerce the generator.

So what you are saying is that we've killed Curator at the exact same second each week for the last 7 weeks, to account for the Champion gear? Or 14 out of the last 15 weeks? All we have to do is kill him a minute later?

No, the time it uses to seed would have no real implication into the final outcome of what loot its given. On a long enough generation table, you may see some type of pattern based purely on a random generators inability to truly be random. But we're talking about astronomical numbers, something ridiculous like hundreds of billions of generations. Nothing you would or could see a pattern in during your time playing the game.

What you're seeing is pure and basic laws of probability. Have a few thousand people roll a pair of dice and you're bound to see hundreds of people able to roll snake-eyes 10 times in a row. (not that dice are truly random either)

As for Quest items, they are always there, they're just hidden if you don't have the quest.

After stepping out of an instance or logging into an empty zone, I've often seen all the mobs throw up their buffs at the same time. Is this just my client, or does the server only create the mobs when someone's around to reduce load?

The mobs aren't actually created until someone enters the area. Sometimes you'll see mobs sort of "fall" a bit to the ground, or groups of mobs all fan out from a single point. This is usually the creation happening. Ideally you don't notice it at all though.

Quelle

Link to comment
Share on other sites

Ich hab jetzt auch schon öfter gehört, dass Blizzard den "Loottable" der einzelnen Charaktere bestätigt hat - doch wessen Loottable hat ein Raid sofern kein Plündermeister zugewiesen ist?

Den des RL, den des Inviters oder den desjenigen der zuerst die Instanz betreten hat?

Link to comment
Share on other sites

Laut der Aussage von Drysc keines von dem. Es ist ein reiner Zufallsgenerator:

So, there's nothing you can influence within the game that would alter or coerce the generator.
Link to comment
Share on other sites

Arkashah schrieb:

Ich hab jetzt auch schon öfter gehört, dass Blizzard den "Loottable" der einzelnen Charaktere bestätigt hat - doch wessen Loottable hat ein Raid sofern kein Plündermeister zugewiesen ist?

Den des RL, den des Inviters oder den desjenigen der zuerst die Instanz betreten hat?

Der Loot ist immer und ohne Ausnahme komplett zufällig. Es gibt keinen Lootmaster oder Raidleader Loot, er wird immer komplett zufällig in den Mobs sein.

Es ist lediglich gesagt, dass der Loot bereits beim betreten der Instanz (sicherlich dann durch den Raidleader) feststeht - welche Items dann aber drin sind ist wiederum zufällig und wird eben direkt am Anfang einer Instanz definiert.

Bei uns haben wir es auch mal probiert, 5 mal immer und ausnahmslos der gleiche PM, Raidleader und Inviter und nahezu immer ein verschiedener Loot.

Fakt ist: Wer daran glaubt, dass ein unterschiedlicher PM auch unterschiedlichen Loot bringt, guckt sich auch Horoskop-Shows an >_<

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now